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I've been very lucky this year. I've not really been sick at all... until now, that is.
Last week I had terrible sinus, nose and throat symptoms. Now I have had all that migrate South and I have a "chest cold" or more properly bronchitis. I don't think it's bacterial so I've not sought out antibiotics but I've been coughing so much my chest hurts. On top of all that I had one of my queen-sized migraines yesterday.
This morning I hung around SL a bit and might go back in awhile. I also started working on my new character, Dolly Dimme. Mostly I coughed and coughed and coughed. Maybe by next week I'll finally be more or less healthy again.
Last week I had terrible sinus, nose and throat symptoms. Now I have had all that migrate South and I have a "chest cold" or more properly bronchitis. I don't think it's bacterial so I've not sought out antibiotics but I've been coughing so much my chest hurts. On top of all that I had one of my queen-sized migraines yesterday.
This morning I hung around SL a bit and might go back in awhile. I also started working on my new character, Dolly Dimme. Mostly I coughed and coughed and coughed. Maybe by next week I'll finally be more or less healthy again.
Big change in life circumstances
Without going into detail, I have learned that I have a large mass in my right lung. It is unclear at this point how treatable it is. As I go through things I may disappear at times or maybe permanently. I am considering whether or not to take down my various accounts. Thoughts and prayers are appreciated.
State of teh Mollz
It's been months since I've made a journal entry. I've been pretty active with my Poser rendering and have learned and improved my techniques. My personal life is pretty stable. So what is there to write about in a journal? As this is an art blog, I'm going to write about my art. The last few posts were tutorials on the use of my primary tool Poser 12. Perhaps it is time to review my journey as an artist. My art is always imitation of others (anyone who claims to be "original" is really making some strong assertion, there) and not all of those I imitate might be thought of as artists. My strongest influences are the TV programs and movie serials (chapter plays) that I watched as a girl. These include shows like Captain Z-rho, The Adventures of Superman, Rocky Jones, Dragnet, The Twilight Zone and One Step Beyond. Serials I remember include Captain Video, Captain America, Dick Tracy and Commando Cody. You can see that I like silly peril cliff hanger stories and kind of
Working with Poser 12 (part the third - Materials)
I've spent the last couple of journals talking about my limited understanding of the photorealistic rendering engines included in Poser 12. Now I think it's time to reveal how little I understand about materials! If you have any familiarity with Poser you know the program opens to the main work space. The programmers like to call it a room and the tab at the top says "Pose" so this is the "Pose Room" and where you see what you're working on is in the "Preview" window of the Pose Room. Immediately next to the "Pose" tab there is a tab labeled "Material". Clicking on that tab gives you a smaller Preview Window and a bunch of other stuff. You're now in the Material Room. The big box with cross-hatching is where things happen. At the moment it's displaying the material that's covering Emoti-Molly's head (Body? Head/Body? Eh. ). The big box is called a "root node" and most of the characteristics of the material are displayed there. For instance, the top line is the
Working with Poser 12 (Part the second - b)
Picking up where I left off in the last journal entry, Poser has two Photorealistic rendering engines: Firefly and Superfly. Last entry I addressed using Firefly while avoiding the topics of lighting and materials. This time I'll address Superfly which is based on the Cycles 2 rendering engine used in Blender. First off, it's worth repeating that you can't really do what I'm about to try: divorce rendering from materials and lighting. Any rendering engine will do a better job if it has better content to render so the material on your mesh makes a big difference to the final quality of your rendering. Material format isn't really universal and what looks great in Poser Firefly might not look so great in Poser Superfly. I'll assume that you have pretty good material to render and from this point will just talk about using Superfly to render. Unlike Firefly which can produce decently photorealistic results without 100% ray-tracing, Superfly is solidly based on ray-tracing. That
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Oh, Molly, I hope you're feeling better.